Jul 23, 2006, 06:36 PM // 18:36
|
#1
|
Academy Page
Join Date: Jul 2006
Location: RIGHT HERE! —›•
Guild: Flaming Turtles
Profession: W/E
|
N/Mo Curing Cultist
The core focus of this build is to have a healing Necromancer who uses Cultist's Fervor to reduce the energy cost of monk skills, making them more efficient. The obvious application is Heal Party, as it heals back the sacrifice.
Works best with Insightful staff of Enchanting that has max innate mods for Blood Magic (20% for 50% casting time and 20% for 50% recharge time). I use Kaswa's Gluttony because I can't afford a max Insightful mod yet XD.
15 Blood Magic
10 Healing Prayers
10 Protection Prayers
2 Soul Reaping
Cultist's Fervor {Elite}
Heal Party
Extinguish
Healing Breeze
Life Attunement
Shield Guardian
Heal Other
Healing Seed
Heal Party negates the health sacrifice of Cultist's Fervor completely, allowing you to use an 8 energy Heal Party as opposed to 15 energy one without any negative side effects. You can use CF for an 8 energy Extinguish too, removing a condition from every party member and healing them if it was burning, but you'll lose HP from CF's sacrifice. CF has only a few seconds of downtime with the bonus to enchantment time. If you use a spell that doesn't heal you, CF will start to take its toll. Make sure to cover yourself with Healing Breeze or toss up Life Attunement so that Heal Party will heal you for much more than CF can sacrifice.
This build can be specialized for Healing or Protection alone (opening points for Soul Reaping), or tailored to your skill preferences. I should warn you that it is most efficient to take skills with an energy cost of 10 or up due to CF reducing cost by 7. If you specialize in Healing or Protection alone, it will be harder to work around the health sacrifice of Cultist's Fervor without fully functional Life Attunement and Healing Breeze. It works well in PvP for small maps (Fort Aspenwood) or if your team remains a cohesive unit.
|
|
|
Jul 24, 2006, 04:54 PM // 16:54
|
#2
|
Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
|
The concept has already become widely known to be somewhat effective...But if you would have asked my opinion a Mo/N that just spams party wide spells with cultist's fervor and vigorous spirit up would get the effects of his divine favor and the + for vigorous spirit....almost eliminating the sac.
|
|
|
Jul 25, 2006, 05:44 AM // 05:44
|
#3
|
Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
|
Quote:
Originally Posted by Dark Tykane
The concept has already become widely known to be somewhat effective...But if you would have asked my opinion a Mo/N that just spams party wide spells with cultist's fervor and vigorous spirit up would get the effects of his divine favor and the + for vigorous spirit....almost eliminating the sac.
|
Somewhat true, although the DF bonus for non-target spells like Aegis and Heal Party only affects the caster. While that would help against the sac cost, it wouldn't have any major effect in terms of your ability to support the team. I suppose having runes might have some effect, though you could offset that benefit on a N/Mo by using a necro support skill or two.
To the OP though, interesting build. CV always looked promising to me, but now I have a better idea of how to apply it. Thanks.
|
|
|
Jul 25, 2006, 07:02 AM // 07:02
|
#4
|
Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
|
Quote:
Originally Posted by Effigy
Somewhat true, although the DF bonus for non-target spells like Aegis and Heal Party only affects the caster. While that would help against the sac cost, it wouldn't have any major effect in terms of your ability to support the team. I suppose having runes might have some effect, though you could offset that benefit on a N/Mo by using a necro support skill or two.
To the OP though, interesting build. CV always looked promising to me, but now I have a better idea of how to apply it. Thanks.
|
Please don't say you have an idea without sharing its not nice
I've looked through the soul of Cultist's Fervor and i still may not have seen what i need to use it greatly.
|
|
|
Jul 25, 2006, 02:05 PM // 14:05
|
#5
|
Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
|
Quote:
Originally Posted by Dark Tykane
Please don't say you have an idea without sharing its not nice
I've looked through the soul of Cultist's Fervor and i still may not have seen what i need to use it greatly.
|
As a support healer, you can cast high energy spells like Heal Party, Healing Seed, etc.
Also good for bonding as well, since you can cast many bonding spells then heal up, then go fight.
It can also make Archane Echo+SS much more feasible to do.
I don't know if there is a limit yet as to how much energy is minimum. Otherwise, you can gain energy for spells that cost only 5 energy, like Orison, etc.
Free healing, RoF, Mend Ailment, etc. Sounds good to me, in fact, as it stands, it may give you 2 energy per cast, so don't you think its a good energy management skill to help monks out? They heal until they are low on energy, you then cast CV and help heal with 3 or 4 healing and gain energy while doing so.
Hope this helps Dark Tykane.
|
|
|
Jul 25, 2006, 02:55 PM // 14:55
|
#6
|
Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
|
^your spells cost -7energy, you don't recieve extra energy from casting 5e spells. need energy management.
you also can't use CF with SS...
as for being N/mo or Mo/N... I thought N/mo could help you with SR but you need to max blood magic to reduce sacrifice from CF. so try with Mo/N
pure heal
12BM
15healing prayers ( +4 )
rest in DF ( +3 )
no vigor rune, would increase sacrifice
Jamei's gaze
heal other
heal party
signet of devotion (free slot, another self heal?)
healing touch (self heal, free under CF's effect, heals you for 78)
vigourous spirit (free under CF)
CF (of course)
*rez slot*
I'm gonna try this. the problem I see coming is low health. protective spirit could help but you would lower your Healing prayers points.
can get a 12secs PS by getting a minor rune of protection prayers & lowering you healing prayers by 1 (HealP-14/DF-9/BloodM-12/ProtP6)
Highly recommended to get a 20% enchanting mod on your weapon.
as you're not spamming you spells (with such high heal from jamei's/heal other), you energy management is your regen...I know
could work with boon prot too.
PS: necromancer forum stupid me
Last edited by Turbobusa; Jul 25, 2006 at 03:22 PM // 15:22..
|
|
|
Jul 25, 2006, 06:11 PM // 18:11
|
#7
|
Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
|
Yes Pick Me thank you for trying to help but the original idea was a support necro with cultist's fervor and Effigy was saying that he had a better way to apply it so the better way was what i was asking about.
Turbosa, my idea was not to be a direct healer at all so scratch that Jamei's Gaze and Heal Other. I was meaning to say use party wide skills witch do not target a single person so the caster recieves the divine favor benefit, canceling a pretty big part of the sac (put with vig. it would cancel most) I'm almost positive using OoP as a monk would also give you the divine favor benefit while you would also be saccing 30%+
|
|
|
Jul 25, 2006, 06:49 PM // 18:49
|
#8
|
Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
|
Quote:
Originally Posted by Dark Tykane
Yes Pick Me thank you for trying to help but the original idea was a support necro with cultist's fervor and Effigy was saying that he had a better way to apply it so the better way was what i was asking about.
Turbosa, my idea was not to be a direct healer at all so scratch that Jamei's Gaze and Heal Other. I was meaning to say use party wide skills witch do not target a single person so the caster recieves the divine favor benefit, canceling a pretty big part of the sac (put with vig. it would cancel most) I'm almost positive using OoP as a monk would also give you the divine favor benefit while you would also be saccing 30%+
|
In my opinion, if you are not a primary Monk or a Rit/x, then you are a support healer (lack of Divine Favor reduces the healing per spell). I think that isn't quite true (about vigorous spirit), I think you can only get like 12 healing per cast, and 18% x 450 health = about 81 health loss, so I don't think VS will overcome the sac from CF. Lol, unless you become a 55 n/mo.
As I said, you could be a prot or bonder, or you can carry a few healing spells, like Heal party, and carry some offensive spells like Unholy Feast or something.
|
|
|
Jul 25, 2006, 06:56 PM // 18:56
|
#9
|
Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
|
Quote:
Originally Posted by Pick Me
In my opinion, if you are not a primary Monk or a Rit/x, then you are a support healer (lack of Divine Favor reduces the healing per spell). I think that isn't quite true (about vigorous spirit), I think you can only get like 12 healing per cast, and 18% x 450 health = about 81 health loss, so I don't think VS will overcome the sac from CF. Lol, unless you become a 55 n/mo.
As I said, you could be a prot or bonder, or you can carry a few healing spells, like Heal party, and carry some offensive spells like Unholy Feast or something.
|
As a Mo/N if you healing is higher than 9(wich is very low) then you can get 15+ health from every cast. You are right about that being absolutely nothing for a necro/monk but as a monk necro you get the divine favor for each party spell that doesn't target anything. So now try vigorous spirit (around 15 i thin i haven't worked out any attributes) with the bonus from divine favor and you sure do cancel a lot of your sac. As a necro monk there wouldn't be many ways to heal yourself at all but Mo/n get the divine favor...
Just a different perspective maybe N/mo is better but I really hate the idea of bringing in a 105 or 55 into GvG/HA
|
|
|
Jul 25, 2006, 07:18 PM // 19:18
|
#10
|
Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
|
Thats why I laughed. No one as far as I know would bring a 55 monk into anything except farming.
I hate seeing a 55 doing missions, they die too quickly and are dead weight after that.
Anyway, since the original build is a N/Mo, you won't get the nice Divine Favor bonus. I don't know what kind of sac you get with a 16 level or 18 level CF though hopefully low.
|
|
|
Jul 25, 2006, 07:38 PM // 19:38
|
#11
|
Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
|
Quote:
Originally Posted by Pick Me
Thats why I laughed. No one as far as I know would bring a 55 monk into anything except farming.
I hate seeing a 55 doing missions, they die too quickly and are dead weight after that.
Anyway, since the original build is a N/Mo, you won't get the nice Divine Favor bonus. I don't know what kind of sac you get with a 16 level or 18 level CF though hopefully low.
|
I completely agree with you.
CF lvl 16 is a 14% sac...I'm pretty sure 18 blood would mean 18% sac
I think 18 may bring it down to a 12% sac (guess not proved) and awaken blood which is the only way to get it to 18 blood in PvP would add 50% to the sac.
|
|
|
Jul 26, 2006, 11:22 AM // 11:22
|
#12
|
Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
|
Quote:
Originally Posted by Dark Tykane
Turbosa, my idea was not to be a direct healer at all so scratch that Jamei's Gaze and Heal Other. I was meaning to say use party wide skills witch do not target a single person so the caster recieves the divine favor benefit, canceling a pretty big part of the sac (put with vig. it would cancel most) I'm almost positive using OoP as a monk would also give you the divine favor benefit while you would also be saccing 30%+
|
but so did the OP, as I can read.
beeing a N/mo, you don't have DF
being Mo/N, why the hell would you be anything else than a healer/prot with so many points in healing/protect
saw a monk with OotV yesterday. really, waste of an elite imo. I had to heal him as he ran out of energy in like 20 seconds
|
|
|
Jul 26, 2006, 07:17 PM // 19:17
|
#13
|
Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
|
Quote:
Originally Posted by Turbobusa
but so did the OP, as I can read.
beeing a N/mo, you don't have DF
being Mo/N, why the hell would you be anything else than a healer/prot with so many points in healing/protect
saw a monk with OotV yesterday. really, waste of an elite imo. I had to heal him as he ran out of energy in like 20 seconds
|
If you've forgotten how good a support monk with indirect help can be than you've forogt some o' yer roots boy.
Did you forget when people first dominated in a season with a martyr monk?
Things like that are worth more than a necro who heals someone else to help the monks out when in fact he's just making the monks spend energy on him because of the sacs....
|
|
|
Jul 26, 2006, 11:25 PM // 23:25
|
#14
|
Academy Page
Join Date: Jul 2006
Location: RIGHT HERE! —›•
Guild: Flaming Turtles
Profession: W/E
|
The sacrifice is negated with my current build and HP already. I just like to cast Healing Breeze on myself in preparation for using spells besides Heal Party, as they won't heal me back. If I'm in FA and standing near the Jugg (usually because the Luxons have broken past the gates), I usually throw up Life Attunement so that Heal Party will heal me for a sizeable amount more than I sacrifice instead of simply negating it.
You people seem to have already had interesting builds similar in concept to mine, so I'm sad that I never get any Heal Party spammers on my teams. It seems to help a lot in FA. Especially when I specialize it for helping out the bonder monks with BR and more prot spells.
|
|
|
Jul 27, 2006, 12:32 AM // 00:32
|
#15
|
Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
|
Quote:
Originally Posted by Vicks
The sacrifice is negated with my current build and HP already. I just like to cast Healing Breeze on myself in preparation for using spells besides Heal Party, as they won't heal me back. If I'm in FA and standing near the Jugg (usually because the Luxons have broken past the gates), I usually throw up Life Attunement so that Heal Party will heal me for a sizeable amount more than I sacrifice instead of simply negating it.
You people seem to have already had interesting builds similar in concept to mine, so I'm sad that I never get any Heal Party spammers on my teams. It seems to help a lot in FA. Especially when I specialize it for helping out the bonder monks with BR and more prot spells.
|
I would come FA with you someday if it wasn't such a hopeless and useless cause.
650 a win and its usually the luxons who win just not worth it to me. Might be fun to play with somebody i've spoken to there though.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:12 AM // 07:12.
|